Environmental assets created to populate the environment of Spellbreak. All featured props/assets were created using Maya, Zbrush, and Substance Painter.
A series of player character cosmetics for Rockband 4: Rivals- serving as season rewards. Rewards are broken into six tiers based on player performance in the competitive gamemode. These tiers are Bronze, Silver, Gold, Platinum, Diamond, and Bloodstone.
Some examples of the various Track Texture work done for RockBand 4: Rivals. These tracks were created using shader graph nodes and coordinated texture masks.